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D&d ghost race
D&d ghost race











d&d ghost race

Probably the most significant change in your character. Immunity to sundering/disarming from your ghostly equipment. No matter what, though you never want to take the fifth level, since it's worse than a level of commoner. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.The breakpoints on this depend significantly upon whether or no you're able to buy off the LA from it. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. The possession lasts until the body drops to 0 Hit Points, the ghost ends it as a Bonus Action, or the ghost is turned or forced out by an Effect like the Dispel Evil and Good spell. It otherwise uses the possessed target's Statistics, but doesn't gain access to the target's knowledge, Class Features, or Proficiencies. The ghost can't be targeted by any Attack, spell, or other Effect, except ones that turn Undead, and it retains its Alignment, Intelligence, Wisdom, Charisma, and immunity to being Charmed and Frightened. The ghost now controls the body but doesn't deprive the target of awareness. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost the ghost then disappears, and the target is Incapacitated and loses control of its body. Possession (Recharge 6): One Humanoid that the ghost can see within 5 ft.

d&d ghost race

The aging Effect can be reversed with a Greater Restoration spell, but only within 24 hours of it occurring.

d&d ghost race

If a target's saving throw is successful or the Effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. A Frightened target can repeat the saving throw at the end of each of its turns, Ending the Frightened condition on itself on a success. If the save fails by 5 or more, the target also ages 1d4 x 10 years. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be Frightened for 1 minute. Horrifying Visage: Each non-undead creature within 60 ft. It is visible on The Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Hit: 17 (4d6 + 3) necrotic damage.Įtherealness: The ghost enters the Ethereal Plane from The Material Plane, or vice versa. It takes 5 (1d10) force damage if it ends its turn inside an object.Īctions Withering Touch: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Incorporeal Movement: The ghost can move through other creatures and Objects as if they were Difficult Terrain. into the Ethereal Plane when it is on The Material Plane, and vice versa.

d&d ghost race

Traits Ethereal Sight: The ghost can see 60 ft.













D&d ghost race